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You can set the pitch of an AudioSource to a negative value to play it backwards! You have to set the AudioSource.timeSamples to AudioSource.clip.samples -1 in order to play it. : r/Unity3D
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c# - Why when adding audio foot steps to the character using animation events only one foot play the sound? - Stack Overflow
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Smoothly Transitioning Playback Speed and Volume of an Audio Clip in Unity | by Andrej Petelin | Medium
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